Mar 15, 2006, 09:04 PM // 21:04
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#1
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Academy Page
Join Date: Dec 2005
Location: napping some where in Snake Dance
Guild: The Alliance of the Dark Gate
Profession: W/Mo
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OMFG the b/p ranger upgraded
b-p ranger upgrade
b-p ranger upgrade
Ranger/Ritualist
Level: 20
Expertise: 10 (9+1)
Beast Mastery: 3 (2+1)
Wilderness Survival: 4
Marksmanship: 16 (12+4)
Channeling Magic: 8
- Barrage [Elite] (Marksmanship)
All your preparations are removed. Shoot arrows at up to 6 foes near your target. These arrows strike for +17 damage if they hit.
Energy:3 Cast:0 Recharge:1
- Distracting Shot (Expertise)
If Distracting Shot hits, it interrupts target foe's action but deals only 11 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Energy:3 Cast:0.5 Recharge:10
- Nightmare Weapon (Channeling Magic)
For 12 seconds, target ally has a Nightmare Weapon. Target ally's next suffessful attack steals up to 29 Health.
Energy:5 Cast:1 Recharge:10
- Splinter Weapon (Channeling Magic)
For 39 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals 29 damage to all adjacent foes.
Energy:10 Cast:1 Recharge:10
- Comfort Animal (Beast Mastery)
You heal your animal companion for 37 points. If your companion is dead, it is resurrected with 20% Health and all your skills are disabled for 8 seconds.
Energy:6 Cast:1 Recharge:1
- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:6 Cast:10 Recharge:0
- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +5.
Energy:3 Cast:3 Recharge:10
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
now i know before you bash me i didnt carry a spirit thats optional i planned that out of 5 rangers 2 would have fw and 2 would carry win, leaving you with mass spike dmg over and area and mass interupts. and yes at the same time you guys may not go back to b/p the new uw but it was just a thought that i liked to i tossed it out there
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Mar 15, 2006, 09:11 PM // 21:11
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#2
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Nice idea, but since the weapon spells won't be affected by expertise, they will be full cost and only are one time use before having to reenchant the weapon. Doesn't seem to be worth the hassle or energy cost.
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Mar 15, 2006, 10:27 PM // 22:27
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#3
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Perfectly Elocuted
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I'm also thinking that Splinter Weapon might trigger the AoE scatter effect...
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Mar 16, 2006, 07:49 PM // 19:49
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#4
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Ascalonian Squire
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The main problem is that those will NOT stack with barrage if what the description means is consistent with other skills. For example, vigorous spirit triggers whenever you attack, and yet triggers for every barrage arrow hit. To me that means that each arrow is considered an attack, meaning that whatever one hits first will be the one that gets the effect from nightmare/shard. I would quite like to be proven wrong, but that's how it looks. Both those spells actually seem pretty shitty. 10 energy and 10 cooldown for a 29 dmg aoe? 5 energy and 10 cooldown for a 29 health heal?
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Mar 17, 2006, 04:21 PM // 16:21
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#5
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Academy Page
Join Date: Dec 2005
Location: napping some where in Snake Dance
Guild: The Alliance of the Dark Gate
Profession: W/Mo
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ok first off they are weapons spells not preperation skills so they do stack much like a conjure fire or judges insight and it may trigger aoe not sure on that but i do know that i read about a group in the factions pvp where they used the shatter/barrage combo for the win
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Mar 17, 2006, 04:33 PM // 16:33
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#6
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Nachtigal
The main problem is that those will NOT stack with barrage if what the description means is consistent with other skills. For example, vigorous spirit triggers whenever you attack, and yet triggers for every barrage arrow hit. To me that means that each arrow is considered an attack, meaning that whatever one hits first will be the one that gets the effect from nightmare/shard. I would quite like to be proven wrong, but that's how it looks. Both those spells actually seem pretty shitty. 10 energy and 10 cooldown for a 29 dmg aoe? 5 energy and 10 cooldown for a 29 health heal?
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You are correct, only the first arrow hit from a Barrage will activate special properties. And yes, the effect seems a bit weak as well, but I can see how it's handy for spiking.
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Mar 18, 2006, 06:47 AM // 06:47
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#7
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Ascalonian Squire
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"ok first off they are weapons spells not preperation skills so they do stack much like a conjure fire or judges insight and it may trigger aoe not sure on that but i do know that i read about a group in the factions pvp where they used the shatter/barrage combo for the win"
I don't mean stack as in will they be removed, I mean stack as in take advantage of the fact that barrage fires multiple arrows. You'd blow 15 energy for 60 damage trying to spike with those. You would deal more dot for less energy just putting 2 arrow attack skills in their place. I can imagine multiple rangers with shatter + barrage at a tightly packed group would be insane spike, but how often is that really going to work? The enemy is going to spread out if they see 6 rangers coming at them.
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Mar 19, 2006, 03:29 PM // 15:29
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#8
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I think an actual ritualist would work better here. Maybe a Rt/N or N/Rt since it would be kind of inefective to have the ranger stop to do the 1 second cast time on those ritualist spells for one attack when they could do to barrages and end up doing more dmg that way.
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Mar 19, 2006, 05:15 PM // 17:15
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#9
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Frost Gate Guardian
Join Date: Jan 2006
Guild: NBK
Profession: R/Mo
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I like the OP's idea for splinter weapon, if it doesn't cause scatter, it has the potential of doing +400 in a single hit
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Mar 19, 2006, 06:31 PM // 18:31
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#10
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Quote:
Originally Posted by TehTomato
I like the OP's idea for splinter weapon, if it doesn't cause scatter, it has the potential of doing +400 in a single hit
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OMFG!
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Mar 19, 2006, 10:28 PM // 22:28
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#11
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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Yea, there's no way anet would allow splinter weapon to affect every arrow from barrage. This is why preps don't stack with barrage. Ignite arrows anyone? The other preps would be nuts with barrage too. Mass bleeding, poison, burning, etc. Well, the burning one is elite so scratch that one anyway. Splinter is just like the preps if it worked with barrage: overpowered. Have to crank the energy cost tons. But then it'd be too expensive to use for it's intended use: single target weapon skills and reg. attacks.
I highly doubt splinter will work for every hit of any aoe weap skill like barrage, cyclone axe, 100blades, or crude swing.
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Mar 20, 2006, 12:00 AM // 00:00
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#12
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Perfectly Elocuted
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Quote:
Originally Posted by R A C
I highly doubt splinter will work for every hit of any aoe weap skill like barrage, cyclone axe, 100blades, or crude swing.
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There is wisdom in that, but I imagine it will come in an update a month or so after the release after anet sees that its overpowering. But one would hope Anet wouldn't allow such a thing to stand!
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Mar 20, 2006, 10:18 PM // 22:18
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#13
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Ascalonian Squire
Join Date: Nov 2005
Location: germany
Guild: [CG]
Profession: N/Me
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conjure lightning or fire would cause a lot more damage in b/p than these skills in tombs at significant less cost.since they are enchantments they are not removed by barrage and deal +10 dmg per arrow @air 10.the only problem is that it is a potential ~100 dmg to everyone if it is removed which can be devastating for your group since there are a lot of messmers :-| but its the same problem with the ritualists spells
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Mar 20, 2006, 10:27 PM // 22:27
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#14
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Frost Gate Guardian
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dudes just take mark of pain.
28 dmg per hit if hit by physical dmg, so that means 28*(5+# of bone fiends active). In other words everything but the guy who has mark of pain on him is dead, and 1 guy is and easy kill.
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Mar 20, 2006, 10:51 PM // 22:51
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#15
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Ascalonian Squire
Join Date: Nov 2005
Location: germany
Guild: [CG]
Profession: N/Me
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Quote:
Originally Posted by Kwisatz_Haderach
dudes just take mark of pain.
28 dmg per hit if hit by physical dmg, so that means 28*(5+# of bone fiends active). In other words everything but the guy who has mark of pain on him is dead, and 1 guy is and easy kill.
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i thought of that too but afaik mark of pain triggers AoE and will make all foes run away
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